Spy Hunter ENGLISH (NES)


Spy Hunter es una vista de arriba, juego de combate vehicular desarrollado por Bally Midway y lanzado en arcadas en 1983. [1]

El juego se inspira en las películas de James Bond y originalmente se suponía que llevaría la licencia de James Bond. El objeto del juego es conducir abajo de las carreteras en el tecnológicamente avanzado "Interceptor" coche y destruir varios vehículos enemigos con una variedad de armas de a bordo. Spy Hunter fue producido en ambos sit-down y versiones verticales estándar con el último siendo más común. [1] Los controles del juego consisten en un volante en forma de un yugo futurista de estilo avión con varios botones de propósito especial, un cambio de palanca de dos posiciones (ofreciendo marchas "bajas" y "altas") y un pedal utilizado Para la aceleración.



Spy Hunter es un juego de desplazamiento vertical que conduce con el jugador en el papel de un espía que conduce un sportscar armado. El objeto del juego es viajar por la autopista destruyendo tantos vehículos enemigos como sea posible mientras se protegen los vehículos civiles. El juego utiliza la perspectiva de arriba hacia abajo .
El juego comienza con el jugador que conduce el G-6155 Interceptor ficticio, que se basó en el Isdera Imperator 108i . Varios vehículos enemigos intentan destruir el coche del jugador o forzarlo fuera de la carretera, incluyendo un helicóptero que deja caer bombas desde arriba. Un contador aumenta la puntuación mientras el coche se está moviendo y en la carretera. Se ganan puntos adicionales destruyendo vehículos enemigos usando armas o forzándolos fuera de la carretera. Después de un tiempo de entrada inicial durante el cual el jugador tiene un suministro ilimitado de coches, el jugador debe ganar coches adicionales obteniendo suficientes puntos. Destruir coches no enemigos detiene el contador de puntos durante un corto tiempo, y no se anotan puntos cuando el coche del jugador está fuera de la carretera. El coche puede ser destruido por una fuerte colisión con otro vehículo, si es golpeado por un arma enemiga (incluyendo los cráteres que se lanzan a la carretera por las bombas del helicóptero), o corriendo lo suficientemente lejos de la carretera.

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Spy Hunter is an overhead view, vehicular combat game developed by Bally Midway and released in arcades in 1983.[1] The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond license. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common.[1] The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration. Spy Hunter was ported to the Atari 2600, Atari 8-bit family, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, MS-DOS, Nintendo Entertainment System, and BBC Micro. Spy Hunter was followed by Spy Hunter II which added a 3D view and two-player split-screen play, a pinball tie-in, and a successor series of games bearing the Spy Hunter name. In addition, the NES received an exclusive sequel titled Super Spy Hunter. Spy Hunter is a vertical scrolling driving game with the player in the role of a spy driving an armed sportscar. The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. The game uses top-down perspective. The game begins with the player driving the fictitious G-6155 Interceptor, which was based on the Isdera Imperator 108i. Various enemy vehicles try to destroy the player's car or to force it off the road, including a helicopter that drops bombs from overhead. A counter increments the score while the car is moving and on the road. Additional points are earned destroying enemy vehicles using weapons or by forcing them off the road. After an initial lead-in time during which the player has an unlimited supply of cars, the player must earn extra cars by obtaining sufficient points. Destroying non-enemy cars halts the score counter for a short while, and no points are scored whenever the player's car is off the road. The car can be destroyed by a hard collision with another vehicle, if it is hit by an enemy weapon (including the craters blasted into the road by the helicopter's bombs), or by running far enough off the roadway (or waterway). Following periodic forks in the road, players can enter new regions with different terrain or weather conditions. Players can also augment car's standard machine guns with other weapons by entering the weapons van, which appears in each new territory and can be periodically summoned by pressing the blinking "Weapons Van" button. Three special weapons are available: oil slicks, smoke screens, and surface-to-air missiles. Each has limited ammo and are lost if the player's car is destroyed. The game's dashboard shows which weapons are available, when lit. It is possible for the player to convert the car into a go-fast boat for brief periods by driving through a special boathouse which appears infrequently at the side of the road after which the player is attacked by two different enemy boats. The in-game road is endless and the game itself has no ending.

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