King's Bounty - The Conqueror's Quest ENGLISH (GENESIS)


King's Bounty es una computadora de fantasía basada en turnos y videojuegos diseñada por Jon Van Caneghem de New World Computing en 1990. El juego sigue al personaje del jugador, un héroe del rey  
Maximus, nombrado con el trabajo de recuperar el Cetro de Orden de las fuerzas Del caos, liderado por Arech Dragonbreath. King's Bounty es notablemente considerado como el precursor de la serie Heroes of Might y Magic .
Un puerto Mega Drive / Genesis fue desarrollado y lanzado en Norteamérica el 21 de febrero de 1991, con una multitud de cambios gráficos. El juego también se modificó para incorporar la exploración en tiempo real del mundo .
En 2008, una secuela espiritual titulada King's Bounty: The Legend fue lanzada.
El jugador conduce al héroe ya su ejército a través de los cuatro continentes, adquiriendo hasta 25 pedazos de un mapa que revela la localización ocultada al cetro de la orden antes de que el rey Máximo muera. Varios detalles de esta tarea se dejan a la discreción del jugador, lo que permite un juego flexible. Por ejemplo, no todas las secciones dispersas del mapa son requeridas; Si el jugador es capaz de determinar correctamente la ubicación del lugar de entierro del cetro antes de adquirir las 25 piezas del mapa, se gana el juego. Si el cetro no se recupera antes de que el rey Máximo muera (el tiempo varía dependiendo del nivel de dificultad), el juego termina en derrota. La ubicación del cetro, los artefactos y los castillos que habitan los villanos son todos ellos aleatorios cada juego, lo que añade a su repetición.
El héroe recibe una comisión semanal del rey para localizar 17 villanos en los 4 continentes. Con cada derrota del ejército progresivamente más fuerte del bandido, el carácter demanda (junto con el dinero de la recompensa para el Bounty del rey "en ese villano) otra pieza del mapa que revela la ubicación del entierro del cetro. En el camino, numerosos cofres del tesoro se encuentran dispersos por el mapa. Algunos de estos pechos representan varios eventos que aumentan las habilidades inherentes del héroe, como la fuerza mágica o el ingreso semanal; Otros pueden contener uno de los ocho artefactos , que a su vez proporcionan una pieza del mapa, además de conferir sus propios poderes únicos.

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King's Bounty is a turn-based fantasy computer and video game designed by Jon Van Caneghem of New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games. A Mega Drive/Genesis port was developed and released in North America on February 21, 1991, with a multitude of graphical changes. The gameplay was also modified to incorporate real time overworld exploration. In 2008, a spiritual sequel titled King's Bounty: The Legend was released. The player leads the hero and his army across the four continents, acquiring up to 25 pieces of a map revealing the hidden location to the Sceptre of Order before King Maximus dies. Various details of this task are left to player's discretion, allowing for flexible gameplay. For instance, not all the scattered map sections are required; if the player is able to correctly determine the location of the sceptre's burial spot before acquiring all 25 map pieces, the game is won. If the sceptre is not recovered before King Maximus dies (the time varies depending on difficulty setting), the game ends in defeat. The location of the sceptre, the artifacts and which castles the villains inhabit are all randomized each game, adding to its replayability.[citation needed] The hero is given a weekly commission from the king to track down 17 villains across the 4 continents. With each defeat of the progressively stronger villain's army, the character claims (along with the reward money for the "King's Bounty" on that villain) another piece of the map revealing the sceptre's burial location. Along the way, numerous treasure chests are encountered scattered across the map. Some of these chests represent various events that increase the hero's inherent abilities, such as magical strength or weekly income; others may contain one of eight artifacts, which themselves provide a piece of the map, in addition to conferring their own unique powers.[citation needed] As the player explores, he encounters various types of creatures native to the different continents, some of which are able to be recruited. Most of these creatures are significant upgrades from the normal human forces available to the player at the King's castle, and are required to defeat the tougher villain armies. However, as their strength increases, so does the amount of gold required to retain them, which must be paid weekly. Although the player's commission can be raised in a variety of ways, such as maintaining a garrison of forces at a captured castle, if his costs exceed his income for too long, and he runs out of money, his army will abandon him. Furthermore, each of the various army units have either a positive, neutral, or negative predisposition towards other. An army composed of creatures that "dislike" each other lowers their "morale", making them much less effective in combat. Conversely, recruiting creatures which share a positive predisposition towards each other increases their morale. Assembling an "ideal" army is another open-ended aspect of the game. King's Bounty features four selectable hero classes: Barbarian, Knight, Paladin, and Sorceress. Each class varies in magical ability, starting troop power, natural leadership ability, and Commissions (income per week). As the king's bounty is collected on more villains, the king may increase the rank of the hero. This rank determines in part what troops the hero may recruit, and more importantly, the strength of the hero's attributes.[citation needed] Combat in King's Bounty occurs when sieging an occupied castle or engaging a wandering army on the main map. Combat turns are simple, with the player's army moving first, followed by the opponent's. Armies are stack-based, with any one stack taking up one square on the battlefield. Stacks can represent anything from one cavalry unit to thousands of peasants. The player can use a number of either Adventuring spells, only used in the overworld, or Combat spells. Adventuring spells allow movement to Towns, Castles, create bridges, increase leadership (Raise Control), stop time for some number of moves, finds the villain at a castle, or creates an army stack if the player has a space (Instant Army). During combat, the player can cast one spell per turn that cause damage via lightning, fireball, or turn undead, can resurrect dead troops, teleport a friendly or enemy unit to an open position, freeze an enemy unit so it cannot move, or increase an existing troop through cloning (Clone).

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