Corporation ENGLISH (GENESIS)

Corporation (lanzado como Cyber-Cop en Norteamérica ) es un videojuego para Amiga , Atari ST y MS-DOS , posteriormente portado a 
la Mega Drive / Genesis . Fue desarrollado para Core Design por Dimension Creative Designs por Bill Allen con gráficos y diseño de Kevin Bulmer.
Las versiones de PC y Sega fueron publicadas por Virgin Games . Originalmente lanzado para Amiga en 1990, es uno de los primeros juegos de disparos 3D en primera persona , anteriores a Wolfenstein 3D de ID Software (1992). [ Cita requerida ] Era también el primer de su clase utilizar iluminación dinámica. El juego era muy complejo para su tiempo, con juegos de rol , furtivos y elementos de piratería , similar a la posterior serie System Shock y Deus Ex .


La "Corporación" está ambientada en un futuro oscuro y se centra alrededor de la Corporación Universal de Cibernética, UCC, responsable de emplear a un gran porcentaje de la población de Londres y es una piedra angular en la estabilidad de la economía, controlando así la popularidad del gobierno. La fábrica de la UCC en Londres está bajo la sospecha del gobierno de producir ilegalmente mutantes hostiles genéticamente modificados. La UCC es una "corporación" exitosa que trabaja con orgullo en experimentos genéticos (legales), implantes cibernéticos y modificaciones corporales. Recientemente, sin embargo, uno de los experimentos de la UCC ha escapado y está causando estragos en Londres, que es donde entra el jugador, tomando el control de un espía de seguridad nacional trabajando para la agencia conocida como ZODIAC, asignada a infiltrarse y exponer la actividad ilegal.
El jugador tiene la opción de elegir entre uno de seis agentes (dos hombres, dos mujeres y dos androides, cada uno con capacidad variable y niveles de habilidad). El juego se juega en una perspectiva en primera persona, representada con entornos de polígonos 3D. El agente aterriza en el techo del edificio con el objetivo de progresar desde el quinto piso hasta el sótano en el nivel ocho. La misión implica la búsqueda de pruebas incriminatorias, lo que permitiría a las autoridades cerrar los experimentos genéticos ilegales que tienen lugar.

JUGAR:




Corporation (released as Cyber-Cop in North America) is a video game for Amiga, Atari ST and MS-DOS, later ported to the Mega Drive/Genesis. It was developed for Core Design by Dimension Creative Designs by Bill Allen with graphics and design by Kevin Bulmer. The PC and Sega versions were published by Virgin Games. Originally released for Amiga in 1990, it is one of the earliest 3D first-person shooter games, predating ID Software's Wolfenstein 3D (1992).[citation needed] It was also the first of its kind to utilize dynamic lighting.[citation needed] Gameplay was very complex for its time, featuring role-playing, stealth and hacking elements, similar to the later System Shock and Deus Ex series of games. "Corporation" is set in a dark future, and centers around the Universal Cybernetics Corporation, or U.C.C., responsible for employing a large percentage of the population of London and is a keystone in the stability of the economy, thus controlling the government's popularity. U.C.C.'s London headquarters' factory is under the government suspicion of illegally producing genetically engineered hostile mutants. The U.C.C. is a successful "corporation" that works with pride on (legal) genetic experiments, cybernetic implants and body modifications. Recently, however, one of the U.C.C.'s experiments has escaped and is wreaking havoc on London, which is where the player comes in, taking control of a national security spy working for the agency known as ZODIAC, assigned to infiltrate and expose the illegal activity. The player is given the option of choosing between one of six agents (two men, two women, and two androids, each with variable ability and skill levels). The game is played in a first-person perspective, rendered with 3D polygon environments. The agent lands on the building's roof with the goal of to progressing from the fifth floor down to the basement on level eight. The mission involves the search of incriminating evidence, which would allow the authorities to shut down the illegal genetic experiments taking place. Game elements include hacking electronic door locks from terminals, avoiding alarm triggers and security cameras, battling enemies, and staying alive through the planned use of the items bought in advance before the mission. The conservation of energy is key, but more batteries can be found as floor pick-up items. In a special menu the player is able to heal wounds on specific parts of body, manage various electronic devices scattered throughout the game, apply body modifications and other items, and gather information. In order to reach lower floors, the player must locate special key cards or terminals to acquire higher security clearances to operate the elevators. The Amiga and Atari ST version also had customisable content: a request could be sent to Core with details of the player and a passport photograph. Core would then send the player a floppy diskette containing the sent data that could then be loaded after inserting and loading the data from the first disk.

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