R.C. Pro-Am II ENGLISH (NES)


R.C. Pro-Am II is a racing video game developed by Rare and released by Tradewest for the Nintendo Entertainment System in December 1992. The game is the sequel to the 1988 R.C. Pro-Am and features similar gameplay with a wider variety of tracks, currency-based vehicle and weapon upgrades, and bonus stages. In R.C. Pro-Am II, four players, either human or artificial intelligence, race on a series of tracks to finish first while avoiding obstacles and hazards. The winner receives race points and money. The game features a multiplayer mode in which up to four human players can compete against each other simultaneously.
Reviewers praised the sequel's additional features and variety, while others found its gameplay unoriginal compared to the original and its contemporaries. Critics lauded the multiplayer mode, which some said was a reason alone to buy the game. The game was released in Rare's 2015 Rare Replay compilation for Xbox One.


Gameplay

R.C. Pro-Am II is a racing video game in which four vehicles compete on a series of 24 different tracks: eight standard racetracks, eight "cityscape" tracks, and eight offroad tracks. The difficulty level increases between each type of course. Players must navigate around course obstacles to finish the race. In the single-player mode, the players races against three artificial intelligence opponents. The game also has a multiplayer mode in which up to four human players can race against each other. The objective of each race is to finish in the top three places to receive race points and money, which is used to upgrade vehicles and buy weapons. The top three finishers are qualified to participate in the next race while other players must use a continue. The game ends when the players run out of continues.[1]
Players steer with the directional pad, accelerate with one button, and fire their weapon with the other.[2] Before each race, players can use money earned from previous races to buy vehicle performance upgrades and weapons, which can be used on other competitors. Upgrades and weapons include the following: motors (increased speed); tires (better turning); missiles, bombs, and "freeze beams"; and buckshots (steal opponents' cash). Other purchasable goods include additional ammunition. Players can save money to purchase better, more expensive upgrades later in the game.[1] Players can also collect letters that spell "PRO AM II" that are scattered on the track. Upon finishing the collection, the player receives a new, faster vehicle with tighter controls.[3] Track terrain varies, including winter environments, crossroads, and rivers.[2] Track hazards like water, bombs, mud, ice, ridges, oil, and bomb-dropping aircraft slow player speed. The game includes two types of bonus stages (tug of war and drag race) that award race points and cash.

JUGAR:



R.C. Pro-Am II is a racing video game developed by Rare and released by Tradewest for the Nintendo Entertainment System in December 1992. The game is the sequel to the 1988 R.C. Pro-Am and features similar gameplay with a wider variety of tracks, currency-based vehicle and weapon upgrades, and bonus stages. In R.C. Pro-Am II, four players, either human or artificial intelligence, race on a series of tracks to finish first while avoiding obstacles and hazards. The winner receives race points and money. The game features a multiplayer mode in which up to four human players can compete against each other simultaneously. Reviewers praised the sequel's additional features and variety, while others found its gameplay unoriginal compared to the original and its contemporaries. Critics lauded the multiplayer mode, which some said was a reason alone to buy the game. The game was released in Rare's 2015 Rare Replay compilation for Xbox One.

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