Dragon Quest III: The Seeds of Salvation, known in Japan as Dragon Quest III: Soshite Densetsu e... (ドラゴンクエストIII そして伝説へ… Doragon Kuesuto Surī - Soshite Densetsu e...?, Dragon Quest III: And thus into Legend...) and previously released as Dragon Warrior III in North America, is a role-playing video game developed by Chunsoft and published by Enix (now Square Enix). It is the third installment in the Dragon Quest series (known as Dragon Warrior in North America at the time of its original release) and the first released for the Family Computer (Famicom) in Japan and later for the Nintendo Entertainment System (NES) in North America. The game saw an enhanced remake for the Super Famicom (the Japanese version of the Super NES) in 1996 and the Game Boy Color in 2001, and a port to mobile phones and the Wii in 2009 and 2011.

A version of the game for Android and iOS was released in Japan on September 25, 2014,[3] and worldwide as Dragon Quest III: The Seeds of Salvation on December 4, 2014. It was the first time the game was given an official English subtitle. The first three Dragon Quest games are part of the same story, and Dragon Warrior III is the first game chronologically, as well as the third game that features the hero Erdrick (Loto in the Japanese releases and recent localizations). The story follows "the Hero" who is tasked with saving the world from the archfiend Baramos. Gathering a group of companions into a party, the Hero must travel the world, stopping at various towns and locations, and find his way to the Demon Lord Baramos's lair.

Game Play

Dragon Quest III is noted for greatly expanding upon the gameplay of the original Dragon Quest and Dragon Quest II. The game uses basic role-playing video game conventions such as leveling up by gaining experience points and equipping items.[4][5] The battle system is turn-based like the other games in the series, though the remakes incorporate various interface changes from later titles. These include simpler door opening, a bag to store items instead of keeping them at a bank, quick item sorting with "Tidy Item" and "Tidy Bag" command, and a "Full HP" command to automate the process of casting healing and status restoring spells. And while earlier Dragon Quest games were non-linear in structure, Dragon Quest III featured an even more open-world experience. It also allowed the player to freely swap characters in and out of their party and introduced the day/night cycle in which certain items, characters, and quests are only accessible at specific times of the day.


Dragon Quest III features a class system, in which each character has a certain class. At the start of the game, the player begins as a single male or female hero but is able to recruit members at the local tavern.[8] While the Hero always keeps the Hero class, the other characters can choose to be any of the following of either gender: Soldier (Warrior in the GBC version), Fighter, Pilgrim (Cleric), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), Sage, and Thief which was available only in the later versions. The choice of class greatly affects the character's stats and spells he or she can learn.[4][5][9] Furthermore, upon reaching experience Level 20, a character has the option of changing classes at the temple of Dhama, found halfway through the game.[10] A character who changes classes has their stats halved and restarts at experience Level 1, retaining their spells and, in the remakes, their personality. This allows a player to create a character that knows Wizard spells but has the defense of a Soldier.[8] Unlike most Dragon Quest parties, aside from the Hero, the party is not made up of characters involved in the story. Although only four characters can be in the party at a time, extra members of the party can be kept at the tavern, allowing room for new recruits.[11] Another innovation is an arena where the player can place bets on the outcome of monster battles in order to win more gold.[12]
In the remakes, after selecting a character, the player can change the character's starting abilities with five magical seeds, given at the tavern.[13] Also, each character has a personality trait which affects the growth rate of their abilities. The Hero's personality is determined by the player's choices and actions during a dream sequence at the start of the game, while other characters' personalities are determined by their status at the end of the character generation process. Most personalities are available to both male and female characters, while a few are exclusive to male or female characters. A character's personality can be temporarily changed by equipping certain accessories, or permanently changed by using certain consumable books.


As with the other main games in the Dragon Quest series, Dragon Quest III's scenario was designed by Yuji Horii,[25] whereas the artwork was done by Akira Toriyama, of Dragon Ball fame.[26] Koichi Sugiyama composed all the music for Dragon Quest III.[27] Chunsoft president Koichi Nakamura, co-creator of Dragon Quest, stated he contributed about "10%" of the games programming.[28] The game was released a year after the original, a longer period of development than its predecessor, and reflected the ever lengthening game development process of the series.[29] Yuji Horii, in a 1989 interview, said that developers had perfected the series' game structure in Dragon Quest III, and this was reflected by the transition from one character's quest to a party of heroes.[30] The password system used on the first two Dragon Quest titles was dropped in favor of a save slot due in part to Horii's dislike of the long codes that players needed to memorize or record .[30] Horii had a policy of removing any features from his games that had been used elsewhere, which turned out to be unworkable during Dragon Quest IIIs development when the game's world map concept was used first by another game maker in Mirai Shinwa Jarvas, but Horii's team was too far into development to change anything.[31] Horii also preferred a silent protagonist to make the player feel like they have become the main character, but at one point in the story, Horii was forced to make the hero shout, "Leave him to us! Run! Quick!"


The Super Famicom version, released in late 1996, during the last days of the Super NES in North America, was never brought to North America, due to Enix America Corporation's closure in 1995. By the time Enix of America returned, the SNES had been discontinued in North America. In 2009, it was unofficially translated into English. However, the next remake, for the Game Boy Color, was released in both Japan and the US.
The Game Boy Color version is based on the Super Famicom version. For the North American release of the Dragon Quest III Game Boy Color remake, Enix decided to give the packaging an anime feel, due to fan demand on Enix's message boards.[32] Both remake versions of Dragon Quest III offer many new features and changes. The game received a new translation, incorporating many adult elements that were cut from its original American release, and becoming the first Game Boy Color RPG with a "Teen" rating.[32] It was also the largest Game Boy Color game released in North America, with 32 Mb ROM and 256Kb of save-state SRAM on one cartridge.[33] A new class, the Thief, was added to the roster in each of the remakes. Many of the names of the classes were changed in the English localization of the Game Boy Color version, such as Soldier to Warrior. Also, in the new versions was the ability to change into the Jester class at Dhama, which was not allowed in the original.[4][5][9] New mini-games were added to the remakes, including Pachisi (called Suguroku in Japan / Treasures and Trapdoors as of the Dragon Quest V Remake), which is a giant board game style adventure from which the player can win items.[12] This game is based on Horii's series Itadaki Street.[34] The Mini Medal system, which lets players collect hidden medals to gain new items, seen in later Dragon Quest games (it originated in Dragon Quest IV), was added.[12] Another medal system, Monster Medals, lets players collect medals from fallen enemies, was added in Game Boy Color remake, and two players could trade Monster Medals via a Game Link Cable.[35] Two bonus dungeons become available after the main quest is over. The remakes feature updated graphics.[34] An overhauled introduction for the game was made, similar to the one in the original Dragon Quest III, which included Ortega's battle with the Dragon Queen. Monster and attack animation in battles were added,[14] a feature first introduced in Dragon Quest VI.[36] A personality system was added to the remakes of Dragon Quest III. A pre-game sequence in which the player answers moral dilemmas similar to that in Ultima IV determines the Hero's personality. The personality of the other members of the party is determined by the stat-raising seeds that the player gives them during the character generation process. Personalities determine which stats increase when a character levels up.[37] The personalities may be changed by use of special items and books.
It was announced in May 2011 that Square Enix will be releasing Dragon Quest III in Japan, as both the Famicom and Super Famicom ports as part of the September released of Dragon Quest 25th Anniversary Commemoration Famicom & Super Famicom Dragon Quest I & II & III for the Wii.[2] A quick save feature was added to this version of the game, allowing for pauses at any time, but the save file is deleted upon resuming.


[ocultar]Reseñas (Game Boy Color)
Puntuaciones de reseñas
Evaluador Calificación
GameRankings 87%37
Puntuaciones de críticas
Publicación Calificación
Electronic Gaming Monthly 7 de 1034
Famitsu 30 de 4035
GamePro 4 de 5
GameSpot 7.6 de 1015
IGN 10 de 1036
Nintendo Power 4 de 534
Dragon Quest III sold over one million copies on the first day with almost 300 arrests for truancy among students absent from school to purchase the game,[49] and 3.8 million copies total in Japan.[50] In Japan, the Super Famicom remake sold 1.4 million units, with nearly 720,000 units sold in 1996 alone.[51][52] The Game Boy Color version sold a lower 604,000 copies in Japan by the end of 2001.[53] However, together, with the sales of the remakes, Dragon Quest III is the most successful title in the series and one of the best-selling role-playing games in Japan.[54] As of November 2010, Japan mobile phone version was downloaded more than 1,000,000 times.[55] Wii Dragon Quest Collection sold 403,953 copies in 2011. 


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