TETRIS ENGLISH (GB)

Salio en 1989 en el continente americano y asiatico pero no llego a Europa hasta 1990.
El juego nos pone en una especie de tablero vertical en el que caen piezas y nosotros debemos ser capaz de ordenarlas de manera que hagamos lineas completas, las cuales desapareceran cuando lo consigamos.Asi lo que tenemos que hacer es intentar que el conjunto de piezas que tenemos en el tablero nunca crezca hasta llegar arriba del todo porque entonces de acabara la partida.
Este es probablemente el videojuego mas conocido de todos los tiempos y concretamente esta version de Game Boy es la favorita del diseñador del concepto original.El titulo se convirtio en el mas exitoso de la consola portatil y consiguio que la consola estableciera las bases del continuo liderazgo en los años venideros.

JUGABILIDAD:
El juego consta de 9 niveles de dificultad en los que cada uno aplica un poco de velocidad extra a las piezas que caen de la zona superior.Obviamente lo mas logico es empezar desde el nivel 0 ya que cada 10 lineas que hagamos subiremos un nivel de dificultad automaticamente.El juego en si no entraña gran dificultad pero cuando empezamos a llegar al nivel 7 y va mas rapido es posible que empezemos a sudar un poco.
El juego es adictivo de por si y es extremadamente rejugable.Pero aqui nos encontramos con un pequeño defecto o al menos eso creo yo.El juego cuenta con un sistema de puntuacion y una tabla de records que ira guardando nuestros resultados.El problema al menos en mi version es que estos resultados se borran automaticamente al apagar la consola.Desconozco del todo si realmente este juego tiene pila de guardado o no.Por logica yo diria que no pero el hecho de que tenga un sistema de puntuacion me hace pensar.Por otro lado tenemos que Tetris DX, la reedicion en color anunciaba entre sus novedades el hecho de tener pila de guardado... Bueno, me imagino que no tiene pila y me parece un fallo, yo lo entiendo por la epoca que era y mas aun siendo una consola portatil pero es una verdadera pena.


JUGAR:



Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov.[1] It was released on June 6, 1984,[2] while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the USSR in Moscow.[3] He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.[4][5] Tetris was the first entertainment software to be exported from the USSR to the US, where it was published by Spectrum HoloByte for Commodore 64 and IBM PC. The Tetris game is a popular use of tetrominoes, the four-element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name was given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity. The game (or one of its many variants) is available for nearly every video game console and computer operating system, as well as on devices such as graphing calculators, mobile phones, portable media players, PDAs, Network music players and even as an Easter egg on non-media products like oscilloscopes.[6] It has even inspired Tetris serving dishes[7] and been played on the sides of various buildings.[8] While versions of Tetris were sold for a range of 1980s home computer platforms as well as arcades, it was the hugely successful handheld version for the Game Boy launched in 1989 that established the game as one of the most popular ever. Electronic Gaming Monthly's 100th issue had Tetris in first place as "Greatest Game of All Time". In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time". In January 2010, it was announced that the Tetris franchise had sold more than 170 million copies, approximately 70 million physical copies and over 100 million copies for cell phones, making it the best selling paid-downloaded game of all time. On 14 March 2014, The Tetris Company announced a deal to bring Tetris to two of the latest hardware platforms, the Xbox One and PlayStation 4, in partnership with Ubisoft (publishing) and SoMa Play (development), to coincide with the franchise's 30th anniversary.

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